Review – Unexploded Cow

“Nothing is worse than being alone on the evening of the day when one’s cow has exploded.”
― Dean Koontz, Odd Thomas

The Story


Europe. Summer 1997. You and your most creative friends have discovered two problems with a common solution: mad cows in England and unexploded bombs in France. You’ve decided to bring these two powder kegs together just to see what happens – and you wouldn’t say “no” to a little money on the side, so round up your herd, march them through France, and set them loose behind the Cordon Rouge. If you’re lucky, you’ll come home rich before Greenpeace gets hold of you.


In Unexploded Cow players are trying to collect the most money by traveling to each french town and blowing up the bombs that have been left behind. On every turn, you will buy cows and/or pay for special effects by putting money in a “pot”, then after playing as many cards as you want or are able you roll the D6 (The bomb) with the hope that you roll a number that would land on one of your own cows in an effort to blow up the cows and take money out of the pot (RIP Wiggins). You will earn money from the French as you explode the bombs…. and the cows. The player who has the most money at the end wins the game.



The money chits are thick and well done and gives the feel of throwing a poker chip into the pot when your add money to it. The artwork is great. I love that all the cows are different even within each classification  ( ex. every spy has a different disguise). The towns are also well done and add to the overall style.


This game is pretty funny. At first I was not sure how the theme would work for me, but as I began to play I was able to cheer for my cows to explode with no feeling of guilt whatsoever. It is a very light game, and I found it to be a fun filler game. It has a mild amount of strategy in that you can control some of the randomness by playing spies and magnet cows. I would not, however, recommend playing it with your vegan friends.